v0.3.56-dev - build 2026.09.21 1e2cfaaf

- 1e2cfaaf	2026-09-21	Move equipment socket drawing into its renderer to restore coordinator budget
- 67e5099d	2026-09-21	Reconcile HUD text cleanup and dynamic theme labels with localization audit
- c105fe7e	2026-09-21	Make noise loudness regression reproducible while retaining quiet mix gain
- 89710368	2026-09-21	Document launcher lifecycle and qualify enemy migration findings
- cb5f2747	2026-09-21	Cover job retention, history and descendant termination
- 4d7ec7aa	2026-09-21	Restore launcher history, prune finished jobs and stop process trees
- a566c19f	2026-09-21	Add persistent Command Center job lifecycle service
- fd523b31	2026-09-21	Refresh architecture report after combat clip correction
- 226d1658	2026-09-21	Exercise protruding gear through actual combat pose rendering
- 1df6402e	2026-09-21	Allow combat gear protrusions beyond the player body clip
- ed639307	2026-09-21	Keep core insets recognizable and balance mixed-dye silhouette density
- c6f7e3db	2026-09-21	Verify dye and etch silhouette protrusions across rotated bodies
- c0f3b328	2026-09-21	Derive gear spikes fins and growth from dye and etch identity
- 904eebca	2026-09-21	Guard named core polygon silhouettes across character shapes
- fae307b4	2026-09-21	Preserve each named core outline when fitting character bodies
- 90fc62f8	2026-09-21	Refresh architecture report after dye crafting changes
- 3ad8dc69	2026-09-21	Correct level fixtures and normalize dye source line endings
- dcac8cd3	2026-09-21	Normalize new dye presentation strings to UTF-8
- 4e33b749	2026-09-21	Test dye level boundaries random erasure and legacy preservation
- c0023c17	2026-09-21	Scale dye capacity by item level and make Null Ink erase one deposit
- 8ff62a7d	2026-09-21	Raise equipped gear with combat-scale sidewalls shadows and bevels
- e02697a8	2026-09-21	Shade recessed equipment cores and refresh architecture report
- 7bad99bb	2026-09-21	Verify equipment fitting directions match all Shape Array slots
- ff1a8394	2026-09-21	Align Shape Array fittings with slots and add recessed socket presentation
- 1e7fee15	2026-09-21	Refresh architecture report for saved character presentation
- c3609fbd	2026-09-21	Cover saved portrait metadata refresh and legacy fallback
- d68ea70b	2026-09-21	Show saved character gear and body colors in load screen portraits
- 3cc494ca	2026-09-21	Refresh renderer ownership report after fitted equipment migration
- 171baf29	2026-09-21	Verify fitted families stay on body contours and retain identity
- df47b838	2026-09-21	Fit procedural equipment families to character body contours
- 1e54bd60	2026-09-20	Align vertex gear tips with outward attachment direction
- 7e021506	2026-09-20	Cover equipment silhouette fitting facing bounds and shared rendering
- 76332834	2026-09-20	Fit actual gear silhouettes to rotating character attachment points
- fe9683fe	2026-09-20	Refresh architecture inventory for gear progression rendering
- 34311b06	2026-09-20	Keep cores visible and simplify progression detail at combat size
- ae545049	2026-09-20	Verify progressive gear visuals snapshot parity and sprite cache reuse
- 6ceeb1b2	2026-09-20	Give gear cached progression plating circuitry and rarity inlays
- d938a588	2026-09-20	Refresh architecture inventory for menu focus and arrival feedback
- f7560ff7	2026-09-20	Cover menu reachability and deduplicated multiplayer arrival feedback
- 77fc3cb1	2026-09-20	Announce active-session player arrivals with a distinct chime and banner
- 946840bc	2026-09-20	Navigate all main menu controls with directional keys and visible focus
- 9cba93ed	2026-09-20	Update architecture inventory after HUD label cleanup
- a0575f8a	2026-09-20	Keep HUD editor labels legible at maximum text size
- 6ed7d62c	2026-09-20	Reveal newly created profiles and complete large-text preview coverage
- 52434cfc	2026-09-20	Exercise mouse handler and create valid profile identities in UI fixtures
- 1e7f176f	2026-09-20	Refresh architecture inventory after final UI migration
- 0b3224d1	2026-09-20	Use production main menu source in regression fixture
- 681a51a2	2026-09-20	Cover menu hover palette refresh and full profile-list navigation
- bcb96865	2026-09-20	Scale shape confirmation copy and invalidate save dialog text changes
- 30843659	2026-09-20	Migrate save naming and HUD editor chrome to shared theme and text scale
- 80780c85	2026-09-20	Bound multiplayer profiles with scrolling and keyboard selection
- a0ecf7bf	2026-09-20	Unify shape hover selection and refresh themed main menu prompts
- 0834a632	2026-09-20	Use catalog binding count in options fixture
- 39fea0ba	2026-09-20	Initialize complete options fixture for palette persistence checks
- d92ffc3e	2026-09-20	Refresh architecture inventory for palette support
- 027395bf	2026-09-20	Apply palette accents and cover persistence contrast and HUD alignment
- aa676570	2026-09-20	Add saved menu color palettes to display options
- be8252af	2026-09-20	Quiet mycelial pulses and align attention with cached keycaps
- 6bc71916	2026-09-20	Document transient particle redesign and quieter passive cues
- 9a6dba1c	2026-09-20	Refresh architecture inventory for transient field sprites